For beginners who've learned how to navigate the viewport and understand Extrusions and Insets, but need something to challenge/reinforce their learning. This is a practice exercise for my students, but it can still be approachable. I'll probably remake this as a proper series. Yes, the end result is fairly excessively high poly, but this is a practice exercise for subdivision. Yes, it's non-manifold. The bottom hole should be filled if it was actually for use. The clean/proper way to create a pipe would be to use a cylinder, loop cut for rim, Extrude along normals for the rim, inset top face, extrude center downward. Then add a Bevel... ... Or to flex about specular highlights, bake a higher bevel version's normals into the 1 increment bevel version.
For beginners who've learned how to navigate the viewport and understand Extrusions and Insets, but need something to challenge/reinforce their learning. This is a practice exercise for my students, but it can still be approachable. I'll probably remake this as a proper series. Yes, the end result is fairly excessively high poly, but this is a practice exercise for subdivision. Yes, it's non-manifold. The bottom hole should be filled if it was actually for use. The clean/proper way to create a pipe would be to use a cylinder, loop cut for rim, Extrude along normals for the rim, inset top face, extrude center downward. Then add a Bevel... ... Or to flex about specular highlights, bake a higher bevel version's normals into the 1 increment bevel version.