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Holdout - Blender Basics - Collection, Shader and Object options

In Blender 3D, a holdout is a feature used to create transparent areas in a rendered image or animation by masking out…

Master Blender in 2025 - Skill Building Exercises - lvl3 - Tankard

#blendertutorial #blender3d #gamedev This series of videos will give you quick exercises you can do to get good at ble…

Light Groups - Blender Basics (cycles)

Light groups are a feature in Blender that allow users to group lights in a scene. This allows users to isolate each g…

Normal Pass - Blender Basics Relight a scene on the fly

Learn how to use the Normal Pass in Blender to enhance your 3D projects! 🌟 The Normal Pass is a powerful tool that al…

UV Pass - Blender Basics (Cycles)

Here's a basic working example why you might want to use the UV pass inside of Blender The UV Pass in Blender Cycl…

Material & World Override - Blender Basics (Cycles)

Quickly override materials in cycles Struggling to test lighting or create quick previews without being bogged down by…

Render Slots - Blender Basics

Do you use Render Slots? Ever wonder how to manage your Blender renders like a pro? 🤔 In this video, we dive into Ble…

Master Blender - Skill Building Exercises - lvl2

#blendertutorial #blender3d #gamedev This series of videos will give you quick exercises you can do to get good at ble…

Vector Pass - Blender Basics

Vector Motion vectors for the Vector Blur node. The four components consist of 2D vectors giving the motion towards th…

Mist Pass - Blender Basics (Cycles)

Mist Distance to visible surfaces, mapped to the 0.0 - 1.0 range. When enabled, settings are in World tab. This pass c…

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