Holdout - Blender Basics - Collection, Shader and Object options
In Blender 3D, a holdout is a feature used to create transparent areas in a rendered image or animation by masking out…
In Blender 3D, a holdout is a feature used to create transparent areas in a rendered image or animation by masking out…
#blendertutorial #blender3d #gamedev This series of videos will give you quick exercises you can do to get good at ble…
Light groups are a feature in Blender that allow users to group lights in a scene. This allows users to isolate each g…
Learn how to use the Normal Pass in Blender to enhance your 3D projects! 🌟 The Normal Pass is a powerful tool that al…
Here's a basic working example why you might want to use the UV pass inside of Blender The UV Pass in Blender Cycl…
Quickly override materials in cycles Struggling to test lighting or create quick previews without being bogged down by…
Do you use Render Slots? Ever wonder how to manage your Blender renders like a pro? 🤔 In this video, we dive into Ble…
#blendertutorial #blender3d #gamedev This series of videos will give you quick exercises you can do to get good at ble…
Vector Motion vectors for the Vector Blur node. The four components consist of 2D vectors giving the motion towards th…
Mist Distance to visible surfaces, mapped to the 0.0 - 1.0 range. When enabled, settings are in World tab. This pass c…