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Welcome to the sixth part of this helmet video tutorial series! Today we will learn how to prepare the project in Substance Painter and add new Height information through texturing. Here, the project files you're looking for: https://ift.tt/2Ic4iRf Next part: https://youtu.be/H7uJRhULxeQ CHAPTERS: 00:34 - Exporting Low-poly Mesh 01:14 - High-poly mesh 02:43 - Starting Painter project 04:26 - Adding Height Detailsl 07:24 - Adding Wave Decor 09:34 - Polishing the Wave Decor 11:45 - Exporting Pre-normal map 13:10 - Baking from Pre-normal map Links: Substance Painter Launch Pad - https://ift.tt/2TrlYxv Heroes of Bronze website -https://ift.tt/2Sdupxh UVPackmaster - https://ift.tt/2Toqw7T Heroes of Bronze Patreon - https://ift.tt/2VxU2e0 #substancepainter #baking #height
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