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In this Blender 2.8 and 2.90 tutorial I show the rigging of a low poly 3d weapon model using vertex groups and bones. When parenting to empty groups, the vertex groups are created with the names of the bones and an armature modifier is added for them. Then the different parts of the mesh can be moved around and rotated using the bones. I also show a preview of a Low Poly FPS Game Kit that I am currently working on made with Blender for Unity. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH
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