In this Blender tutorial I show my texturing technique for low poly models with Blender 2.90 or 2.8x. I unwrap the mesh by using Reset, then I scale down the UV islands to a size that matches the color squares of an image I use as input for the base color of a principled shader. The roughness I set to 1.0. With this kind of UV mapping the texture is reusable for other mesh and when exporting to a game engine you get the best performance possible because you just have one draw call for all models. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH
In this Blender tutorial I show my texturing technique for low poly models with Blender 2.90 or 2.8x. I unwrap the mesh by using Reset, then I scale down the UV islands to a size that matches the color squares of an image I use as input for the base color of a principled shader. The roughness I set to 1.0. With this kind of UV mapping the texture is reusable for other mesh and when exporting to a game engine you get the best performance possible because you just have one draw call for all models. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH