Ths is a tutorial in which I show how to export a Blender model to 3dCoat as high poly mesh and add details like cracks or ornaments to the model in 3DCoat voxel mode by using stencils. I am using the voxel remesher in Blender first to increase the resolution before I export as fbx, but I also explain other techniques. You can go up to a very high poly count with 3DCoat and paint details to the mesh with stencil images in a very easy way. I also demonstrate the cut off tool for difference bool operations with radial symmetry enabled. I use a golden metal shader when adding the details and in the end I also show how to render your finished model. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH
Ths is a tutorial in which I show how to export a Blender model to 3dCoat as high poly mesh and add details like cracks or ornaments to the model in 3DCoat voxel mode by using stencils. I am using the voxel remesher in Blender first to increase the resolution before I export as fbx, but I also explain other techniques. You can go up to a very high poly count with 3DCoat and paint details to the mesh with stencil images in a very easy way. I also demonstrate the cut off tool for difference bool operations with radial symmetry enabled. I use a golden metal shader when adding the details and in the end I also show how to render your finished model. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH