In this Blender hard surface tutorial I show how to create the base mesh for sculpting an axe, based on the sketch I made previously. I add primitives and put them together to line up with the sketch, for this and also for the sculpting part I use Blender 2.91. For the blade I will add a subdivison surface modifier later on before I bring it to the high poly mesh, to have a very smooth and crisp surface. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH
In this Blender hard surface tutorial I show how to create the base mesh for sculpting an axe, based on the sketch I made previously. I add primitives and put them together to line up with the sketch, for this and also for the sculpting part I use Blender 2.91. For the blade I will add a subdivison surface modifier later on before I bring it to the high poly mesh, to have a very smooth and crisp surface. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH