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In this Blender tutorial we’ll learn how to make a run cycle animated character following a path and matching ground bumps. With feet contacts, and torso leaning, using the NLA or procedural technic . You can use this technic for any kind of character or even use it for vehicules. 00:00 : intro 01:14 : Creating the animation path 05:09 : constraining the feet to the ground 09:44 : Tweaking heel and toes 13:45 : Torso Leaning using the NLA 15:07 : Procedural leaning 19:36 : Environment and FX’s Retargeting mocap animation : https://youtu.be/WRjXfdOePGU Gumroad : https://ift.tt/1MUFc4X Blendermarket : https://ift.tt/2FT7eQS Cubebrush : https://ift.tt/2D0gUpC Flipped Normals: https://ift.tt/379jpFf Artstation : https://ift.tt/2UJL7Gh Quixel : https://ift.tt/3l8EOG8 HDRI Haven : https://hdrihaven.com/ Video Copilot : https://ift.tt/1cPlmtd Follow me on twitter : https://twitter.com/pierrick_picaut Instagram : https://ift.tt/2SbUVqD artstation : https://ift.tt/2FSXohY http://www.p2design.eu/
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