In this tutorial I UV Unwrap a low poly Blender model, the handle of the Axe Sculpting and then export both models, the retopo mesh and the high poly sculpt. After that I import the low poly handle into substance painter and then bake the mesh maps by using the highpoly mesh in he high defintion meshes. Then the texturing starts. I add 3 materials with different brown tones to add color variation to achieve a stylized look and feel for the wood handle. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH
In this tutorial I UV Unwrap a low poly Blender model, the handle of the Axe Sculpting and then export both models, the retopo mesh and the high poly sculpt. After that I import the low poly handle into substance painter and then bake the mesh maps by using the highpoly mesh in he high defintion meshes. Then the texturing starts. I add 3 materials with different brown tones to add color variation to achieve a stylized look and feel for the wood handle. See my social profiles here: Instagram: https://ift.tt/38sCSC0 Twitter: https://twitter.com/jayanamgames Facebook: https://ift.tt/2cLS9oo Patreon: https://ift.tt/2cUzOmc Merch Store: https://ift.tt/30DeM4O Production Music courtesy of Epidemic Sound: https://ift.tt/19pXSrH