#Blender #Physics #Tutorial This tutorial will teach you how to use Blender to make better figures for your science projects, from school projects right up to published papers, everything is made better by beautiful figures. In this first tutorial, I'll show you around Blender from the point of a total beginner. You'll learn where to get Blender and how to install it, how to get it running and how to navigate the workspace. I'll then walk you through a first project: making a simple cubic cell. Links: Blender - https://www.blender.org/ Alex Riss's paper (cover showcase) - https://doi.org/10.1021/nn501459v My Twitter - https://twitter.com/MoorsomTimothy Music: Beauty Flow by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5025-beauty-flow License: http://creativecommons.org/licenses/by/4.0/ If you have questions or comments, drop them below or @ me on Twitter. As I say at the start, I am not a professional 3D artist, I'm a physicist and I'm trying to pass on the skills I've learned for free, so please be respectful in your comments or queries. I'm always happy to learn new things! Sorry about the many cuts in this tutorial, I had a sore throat (not COVID!) so I had to keep pausing to cough. If for some reason you like listening to my voice but hate this tutorial, I also record audiobooks: https://www.youtube.com/channel/UCxDwjFCFT23OCeTbl-2jPkQ I also have a podcast where I discuss silicon valley news stories with a machine learning expert: https://www.quasicast.co.uk/ That's all from me! Thanks for watching! 00:00 Start 00:35 Introduction 03:37 How to get Blender 05:18 Getting to know the 3D viewport 10:21 Controlling the Camera 12:50 Transforming Objects 17:05 The Transform Menu 19:34 The Hierarchy 20:35 The Properties Menu 23:00 Adding New Objects 26:18 Render Modes 29:00 Editing the Mesh 33:40 Spherical Mesh Types 36:48 Creating Particles 44:03 Organising and Hiding Collections 44:56 Smooth Rendering 47:16 Subdivision Surface Modifier 50:45 Lightsources 54:05 Materials 1:02:12 The Cycles Engine 1:05:40 Denoising 1:07:24 Transparent Surface Shaders 1:10:54 Adding and Controlling a Camera 1:13:33 Rendering 1:15:00 Changing the "Film" 1:16:30 The "Skin" Modifier (Creating the bonds) 1:19:40 Stacking modifiers 1:21:43 Final Render 1:22:46 EndScreen
#Blender #Physics #Tutorial This tutorial will teach you how to use Blender to make better figures for your science projects, from school projects right up to published papers, everything is made better by beautiful figures. In this first tutorial, I'll show you around Blender from the point of a total beginner. You'll learn where to get Blender and how to install it, how to get it running and how to navigate the workspace. I'll then walk you through a first project: making a simple cubic cell. Links: Blender - https://www.blender.org/ Alex Riss's paper (cover showcase) - https://doi.org/10.1021/nn501459v My Twitter - https://twitter.com/MoorsomTimothy Music: Beauty Flow by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5025-beauty-flow License: http://creativecommons.org/licenses/by/4.0/ If you have questions or comments, drop them below or @ me on Twitter. As I say at the start, I am not a professional 3D artist, I'm a physicist and I'm trying to pass on the skills I've learned for free, so please be respectful in your comments or queries. I'm always happy to learn new things! Sorry about the many cuts in this tutorial, I had a sore throat (not COVID!) so I had to keep pausing to cough. If for some reason you like listening to my voice but hate this tutorial, I also record audiobooks: https://www.youtube.com/channel/UCxDwjFCFT23OCeTbl-2jPkQ I also have a podcast where I discuss silicon valley news stories with a machine learning expert: https://www.quasicast.co.uk/ That's all from me! Thanks for watching! 00:00 Start 00:35 Introduction 03:37 How to get Blender 05:18 Getting to know the 3D viewport 10:21 Controlling the Camera 12:50 Transforming Objects 17:05 The Transform Menu 19:34 The Hierarchy 20:35 The Properties Menu 23:00 Adding New Objects 26:18 Render Modes 29:00 Editing the Mesh 33:40 Spherical Mesh Types 36:48 Creating Particles 44:03 Organising and Hiding Collections 44:56 Smooth Rendering 47:16 Subdivision Surface Modifier 50:45 Lightsources 54:05 Materials 1:02:12 The Cycles Engine 1:05:40 Denoising 1:07:24 Transparent Surface Shaders 1:10:54 Adding and Controlling a Camera 1:13:33 Rendering 1:15:00 Changing the "Film" 1:16:30 The "Skin" Modifier (Creating the bonds) 1:19:40 Stacking modifiers 1:21:43 Final Render 1:22:46 EndScreen