adds code


Part 01 is Over! Congrats! Next step is creating Hard Surface Modeling. -TimeStamps- 00:00:00 intro 00:00:05 Start 00:01:52 Basic camera introduction 00:03:18 perspective V.S. orthographic 00:04:59 top bar guiding 00:06:00 viewport shading options 00:07:00 Preference 00:10:28 Default Add-ons( Bool Tool) 00:14:50 Default Add-ons( Loop Tool) 00:15:03 Edit mode 00:15:25 Loop tool example 00:16:45 Preference-Input 00:17:38 Preference-Navigation 00:18:03 Preference-Keymap 00:18:59 Preference-others 00:21:42 Right side icons 00:21:51 Render engines & focal length 00:25:03 Clip start(You don't wanna look inside) 00:26:00 apply all transforms 00:28:16 Modifiers-boolean little basics 00:28:48 Physics properties-Suazanne & cloth 00:30:02 Let's make a dice before ending 00:31:32 Loop Subdivide(Ctrl+R) 00:32:15 Insert faces 00:34:27 Poke face 00:36:03 materials 00:39:53 BEVEL 00:44:48 Render #blenderbeginner #blenderbasics
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