adds code


full and sliced watermelon with completely procedural materials. Please like and subscribe if this "tutorial" helped you in any way. *More of a timelapse than a tutorial so here is a brief step-by-step; Step 1: Add a UV sphere and stretch a little bit on the Z-axis Step 2: Add a subsurface modifier, apply the modifier then right click and shade smooth the sphere. Step 3: Create a new material, add a "Color Ramp" and change the colors to light green (#90AE5E) and dark green (#2C4530), move the cursors to your liking. Step 4: Add a "Wave Texture" and a "Texture coordinate" node, connect the UV in the texture coordinate to the Vector in the wave texture node. play with the settings until you get the look you like. (you can use my settings from the video (0:39) for a close result to mine. Step 5: Add a "Noise Texture" node and connect it to the Roughness slider in the Principled BSDF, play with the settings to your liking. -Sliced Watermelon- Step 1: Duplicate the full watermelon, in Edit mode select a quarter of the watermelon, right-click, and separate by selection. Step 2: In Object mode, delete the bigger piece, select the quarter piece, in Edit mode select the empty edges and create 2 faces. Step 3: In Edit mode, select the 2 big faces, go to the Material Properties click the small + on the right, create a new material, and assign the material to those faces. Step 4: Under the new material, add a "Color Ramp" node, make one cursor the same light green as before, and make the other a bright red. Step 5: Add a texture coordinate node and a "Gradient Texture" node, set the gradient texture style to "Quadratic Sphere", connect the Object from the texture coordinate to the Vector setting in the gradient texture. slide the cursors in the color ramp until you get a realistic color gradient on the object. Step 6: Add a "Noise Texture" node and connect it to the roughness slider in the Principled BSDF. If you did, thanks for reading, if not, thanks anyway :) Instagram: https://www.instagram.com/seyhank_work/ Email: seyhankwork@gmail.com
Previous Post Next Post