In this tutorial, we link up with Epic's all-mighty Quixel Bridge, and do some weight painting of grass particles. Grass has always been trickier than it should be, and more an annoyance than anything...that is until Quixel Bridge. This library of over 14K assets (models and materials) allows you to seamlessly integrate professional assets into your Blender scenes with only a few clicks. From here, we begin to add these assets as a particle system, and easily weight paint where the grass will grow. *psst...please don't ask why I had my extras viewport axis thingie on. I have no idea, that's not normally how I roll, and I was obviously out of my mind. ;) Get your Epic account here: https://www.unrealengine.com/en-US/ Get Quixel Bridge: https://quixel.com/bridge Get the Blender/Bridge add-on here: https://help.quixel.com/hc/en-us/articles/360007480698-Megascans-Plugin-for-Blender GB3D Arstation: https://www.artstation.com/rabidbeta GB3D Sketchfab: https://sketchfab.com/ra3id/models
In this tutorial, we link up with Epic's all-mighty Quixel Bridge, and do some weight painting of grass particles. Grass has always been trickier than it should be, and more an annoyance than anything...that is until Quixel Bridge. This library of over 14K assets (models and materials) allows you to seamlessly integrate professional assets into your Blender scenes with only a few clicks. From here, we begin to add these assets as a particle system, and easily weight paint where the grass will grow. *psst...please don't ask why I had my extras viewport axis thingie on. I have no idea, that's not normally how I roll, and I was obviously out of my mind. ;) Get your Epic account here: https://www.unrealengine.com/en-US/ Get Quixel Bridge: https://quixel.com/bridge Get the Blender/Bridge add-on here: https://help.quixel.com/hc/en-us/articles/360007480698-Megascans-Plugin-for-Blender GB3D Arstation: https://www.artstation.com/rabidbeta GB3D Sketchfab: https://sketchfab.com/ra3id/models