BLENDER RENDERING TUTORIAL FOR 3D PRINTING =================================================== Goal: Communicate form quickly, not create art Hotkeys: N to Bring Up menu U to Unwrap Shift A to Add Node M to Hide Node F12 to Render Export Settings: -1080 x 1080 for Instagram Render 64 -4:3 with each side at least 2000px so 2700 x 2025 or 4000 x 3000 render 32 -Turn on Adaptive Sampling -Render Denoising OpenImageDenoise -JPEG 90% -Turn on Volume Scatter Project 1 - Resin Looking Miniature (Subsurface Scattering + Wash): -create stage & light box -Shadow -Input Geometry Pointiness + Converter ColorRamp start at 0.45 & 0.55 -Midtone TintS -Subsurface Scattering start at 0.2 -Highlight: -highlight on color ramp -Render 8 viewport, 16 preview, & 64 production -try roughness 0.2 & 0.8 -add point light to highlight details Project 2: Materials on Primitives Metal Reflections (World): -Texture Environment Texture -Download & select HDRI (High-dynamic-range imaging) -Color MixRGB Wood Box: -UV unwrap wooden texture Surace Texture Cement Isosphere: -remesh + displace + noise texture -turn on ambient occlusion & adjust light again Project 3: Monster fish Volumetric Lighting
BLENDER RENDERING TUTORIAL FOR 3D PRINTING =================================================== Goal: Communicate form quickly, not create art Hotkeys: N to Bring Up menu U to Unwrap Shift A to Add Node M to Hide Node F12 to Render Export Settings: -1080 x 1080 for Instagram Render 64 -4:3 with each side at least 2000px so 2700 x 2025 or 4000 x 3000 render 32 -Turn on Adaptive Sampling -Render Denoising OpenImageDenoise -JPEG 90% -Turn on Volume Scatter Project 1 - Resin Looking Miniature (Subsurface Scattering + Wash): -create stage & light box -Shadow -Input Geometry Pointiness + Converter ColorRamp start at 0.45 & 0.55 -Midtone TintS -Subsurface Scattering start at 0.2 -Highlight: -highlight on color ramp -Render 8 viewport, 16 preview, & 64 production -try roughness 0.2 & 0.8 -add point light to highlight details Project 2: Materials on Primitives Metal Reflections (World): -Texture Environment Texture -Download & select HDRI (High-dynamic-range imaging) -Color MixRGB Wood Box: -UV unwrap wooden texture Surace Texture Cement Isosphere: -remesh + displace + noise texture -turn on ambient occlusion & adjust light again Project 3: Monster fish Volumetric Lighting