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In this video I explore the free open source photogrammetry application Meshroom. I process some basic lo quality mobile phone photos from a 12mp Samsung S20 FE with automatic camera settings. I then bring the processed model which took 2.5 hours in Meshroom back into Blender. I trim the mesh both in edit and sculpt mode using masks and deleting verts. Then I duplicate, decimate and re-mesh using quadriflow, I UV using automatic settings very quickly. The mesh is then imported back into Meshroom to re-texture, a single texture map is processed at 2048x2048. The mesh is then imported back into Blender to make a normal map, rotate and export as FBX. In Unreal I show you how to load the photostudio project and Import the mesh, then I show you how to make a material, position the mesh and switch between materials in real time using keypress. It was great working with fully free and open source software on a budget photography setup. I hope some of you try and ask me any questions. Also please Subscribe for more videos. 0:00 Introduction 0:38 Using Meshroom 5:12 Import to Blender & Trim Mesh 6:49 Using Sculpt mode to mask 8:06 Re Mesh and Quadriflow 9:50 Basic UV Map 10:44 Import back into Meshroom to Texture again 12:20 Import back into Blender for Normal map and positioning 16:09 Set up Unreal Engine project 17:48 Import FBX into Unreal 20:36 Change material in realtime in Unreal Engine
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