In this video I demonstrate how creating a high-poly version of your model isn't always the best way to go - depending on what it is that you're making. Sometimes the object you're creating, for a games engine, really doesn't need to be high polygon and can achieve the same effect as if it were made using a low poly modelling workflow.
In this video I demonstrate how creating a high-poly version of your model isn't always the best way to go - depending on what it is that you're making. Sometimes the object you're creating, for a games engine, really doesn't need to be high polygon and can achieve the same effect as if it were made using a low poly modelling workflow.