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The 3D Models used in this tutorial: Pebbles and stones set: https://sketchfab.com/3d-models/pebbles-and-stones-set-8356674252f64a15ae329e1ecc78beeb High grass module: https://sketchfab.com/3d-models/high-grass-module-e218da5203924b5d9ebd145ab0b11b2d Hello everyone! This is the second of two introductory videotutorials on the Geometry Nodes modifier in Blender 2.92. In the previous tutorial we examined the nodes of the Geometry group (ie Transform and Join, to modify and merge the geometries within the modifier); the ability to create input sockets for Group Input in order to specify parameters in the modifier tab, and the use of some Vector and Utilities nodes (Math, in particular) to perform mathematical operations and combine information. In this video we will see a different use of Geometry Nodes, as we will use them as particle systems for the "scattering", that is, the distribution of instances of objects on the surface of others; however, all the topics covered in the first videotutorial of this mini-series will come in handy here. The Geometry Nodes modifier allows us to transform the geometry of the object that uses it into a generator of points, which will be distributed on its surface (that is: on its faces). These points can be used to arrange, in their correspondence, instances of other objects; furthermore, the Geometry Nodes also allows us to assign transformations (position, rotation and resizing) to each of these points, so as to introduce randomness...
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