I love Blender... ..and it's main shader, the Principled BSDF is really good at creating any base look, from metal to ceramics and glass then all the way to mud. But bad lighting makes for bad looking renders. The best way to make your renders look good is to get as close to real world lighting as possible. It's a fact. It's why HDRI maps are so popular for lighting a scene. They're already real. But, even though there are studio environment HDRI's sometimes you want to simulate the lighting in a studio with what you have in Blender. So to do this you need to have a good idea about how a studio lights it's scenes. So I thought I would show you the simple and efficient way to use Blender's area lights to simulate a realistic lighting setup. Studio lighting can start with a single light, which can be all you need for a beautiful portrait, to something huge and elaborate for a car shoot. A product shot, particularly of something like, say, a lamp or a food mixer, can be achieved with as little as three well placed and correctly powered lights. Take a look and find out for yourself! Please click subscribe for more tutorials or one by one learning and tooltips from GENVFX Bye and stay safe. -------------------------------- website: http://www.gen-vfx.com twitter: https://twitter.com/genoden If you want to use the music in this tutorial, you can! It is: "Work It Out" by LiQWYD https://www.liqwidmusic.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed/en_US
I love Blender... ..and it's main shader, the Principled BSDF is really good at creating any base look, from metal to ceramics and glass then all the way to mud. But bad lighting makes for bad looking renders. The best way to make your renders look good is to get as close to real world lighting as possible. It's a fact. It's why HDRI maps are so popular for lighting a scene. They're already real. But, even though there are studio environment HDRI's sometimes you want to simulate the lighting in a studio with what you have in Blender. So to do this you need to have a good idea about how a studio lights it's scenes. So I thought I would show you the simple and efficient way to use Blender's area lights to simulate a realistic lighting setup. Studio lighting can start with a single light, which can be all you need for a beautiful portrait, to something huge and elaborate for a car shoot. A product shot, particularly of something like, say, a lamp or a food mixer, can be achieved with as little as three well placed and correctly powered lights. Take a look and find out for yourself! Please click subscribe for more tutorials or one by one learning and tooltips from GENVFX Bye and stay safe. -------------------------------- website: http://www.gen-vfx.com twitter: https://twitter.com/genoden If you want to use the music in this tutorial, you can! It is: "Work It Out" by LiQWYD https://www.liqwidmusic.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed/en_US