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Tutorial or a Tip to make a Diffuse map. I hope it's not too short. Hey friends, sometimes you create with nodes cool stuff. And want save this. A way to do this is as texture. First of all we need something to bake. Jump to the rider UV Editing und create a new uv map and unwrap this. The name is map and I double width and height. Now press u and unwrap. After that klick the rider shading - new Material I made for this example a wood texture. Maybe an old wood I know there is A lot of room for improvement but for this example is that enough. That are the nodes. Ok These are the nodes. Time to bake this as a Diffuse map. We need something where we can bake on. New Texture with the same settings like before and super important a Meaningful name. Hope you folks can see that well. The next step is to change the render engine to cycles. When we did that The option Bake appears. The option change to Diffuse and Bake it. It is importnant that you guys have the object and the node active before you press bake. Save your Texture external. let's clean up the node tree. I plan to do more Tutorials or tips of this type. Than Thanks so much for watching, don't forget to follow. And Have a Gtreat time. Twitch https://www.twitch.tv/smarcod Discord https://discord.com/invite/9f6Snnfagz Twitter @smar_Cod
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