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course link from here https://bit.ly/3vkv1Cs What you’ll learn ?? Learn how to sett up the scene and add the blueprint images in the right way. Understand how subdivision and shrink wrap modifier works. Learn how to model the car and how to avoid shading problem when you add the subdivision modifier. Learn the Shrink wrap modifier techneek to kill any shading problem when you add edge loop to the geometry. Learn how to add details to the surface without ruin the surface shading and keep it smooth. Learn how to use bool tool addon to in specific situations. Learn how use displacement modifier to create the Tire trade. Learn how to create multiple UV map for the tire to add more details and texture to it. Learn how to use Armature to rig the car. Learn how to use damped track constraints to rig the front tire to achieve the ability of turning it to the left and right. Learn how to use transformation constraints to make the tire rotating on their own axis. Learn how to create nice-looking and realistic car paint material. Learn how to create realistic tire material with multiple UV maps. Learn how to create rubber and plastic material. Learn how set up the environment and create realistic lighting with HDRI images to illuminate the scene. Learn how to add the camera and take the final shoot. Hi everyone, my name is Marwan Hussain I'm a 3D artist and I have been in the 3D field for 9 years now, I like to use Blender to create anything I want and in this course, we will learn how to create a 1957 BMW car from start to finish with Blender 2.92. Creating a car like BMW 507 is a bit challenging because the surface is curvy or I can say it's organic and not flat, this is reason that makes creating cars like BMW 507 a bit challenging, but with the right modeling technic you can achieve very clean results. And the beautiful thing about Blender it can handle that kind of organic modeling in a smart way by using the ShrinkWrap modifier, this is the secrete that I will use to kill any bad shading on the surface. So we will go through all the details that you saw in the intro video, if you didn't see the intro I advise you to see it first to see the final result and how it looks. When the modeling journey is finished we will jump to the materials section, there we will learn how to create the car paint material and the other materials like Rupper, Chrome, Plastic, and Iron, this section will be very fun and informative. Rigging, yes we will rig the car and we will learn how to use armature step by step, first, we will add all the necessary bones and after that, we will learn how to create a relationship with them by using constraints like damped track constraints and transformation constraints. And now it's time to render the scene, we will add the camera and we will take a nice shot and we will learn nice technic about how to use DOF ( depth of field ) to take a close shot. This is all about the course, in a nutshell, inside the course, there is tons of information that will take your level and ability to the advanced stage when it comes to car modeling. The last thing that I want to add here is if you finish this course and learned how to create cars in general that's mean you can sell them online and make some money. Are there any course requirements or prerequisites? You need a computer with some basic Blender knowledge. You need very important thing is to be patient. Who this course is for: anyone who loves Blender and has some basic information about how to use this software, how to navigate, how to add and move objects. Hi I'm Marwan painter, this channel is all about 3d and 2d software, teaching you how to use them, the most focused 3d software is Blender or as too many people call it Blender 3d, and 3ds max it's famous 3d software that I will focus on in this channel, so you will find nice Blender tutorial and 3ds max tutorials, can take you to the next level, you can check my Udemy account I have there full advanced courses can help you a lot check this link below https://marwanpainter.com/
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