Realistic Tree in Blender using Eevee Render Engine | Particle System | Blender Tutorial | How To Download Blend File from below link : https://www.rushigawali.com/download/blender_tree_set_How_To.blend If you want to create tree in blender using eevee render engine then this video is for you. Here I create and render tree using eevee render engine. Follow all steps showing in this video. Open blender application. Then delete default cube and light from scene. In this scene, I used Dynamic sky addon for light and sky environment. Select dynamic sky addon in world properties. Add plan mesh object. Increase Scale of plan as your ground area. Go to material properties of plan object. Assign ground material to plan object. You need to append tree trunk and leaf set from blend file. For that download all objects blend file from link. File download link given in description. Click on file. Click on append. Select downloaded blend file. Open blend file. Go to object folder in blend file. Select leaf tree1 tree2 tree3 object and click on append button. You can see tree trunk and leaf set in view port. Select leaf object. Move leaf object under plan. Select tree1 object. Go to particle properties of object. Add new particle settings. Rename particle settings as tree_leaf. Select hair option. Select advanced check box. Set emission number to 500. Under render option select render as object. Set scale to 0.1. Select leaf object in instance object. In vertex group density select leaf_area. Select rotation check box. Set orientation axis as global z. Set randomize value to 1. Enter 2 in randomize phase value. You can increase number of leaf branch on tree by changing emission number value to 1000. Apply this method on remaining 2 tree trunk objects. Using this method you can create different types of trees with different density of leaf branches.
Realistic Tree in Blender using Eevee Render Engine | Particle System | Blender Tutorial | How To Download Blend File from below link : https://www.rushigawali.com/download/blender_tree_set_How_To.blend If you want to create tree in blender using eevee render engine then this video is for you. Here I create and render tree using eevee render engine. Follow all steps showing in this video. Open blender application. Then delete default cube and light from scene. In this scene, I used Dynamic sky addon for light and sky environment. Select dynamic sky addon in world properties. Add plan mesh object. Increase Scale of plan as your ground area. Go to material properties of plan object. Assign ground material to plan object. You need to append tree trunk and leaf set from blend file. For that download all objects blend file from link. File download link given in description. Click on file. Click on append. Select downloaded blend file. Open blend file. Go to object folder in blend file. Select leaf tree1 tree2 tree3 object and click on append button. You can see tree trunk and leaf set in view port. Select leaf object. Move leaf object under plan. Select tree1 object. Go to particle properties of object. Add new particle settings. Rename particle settings as tree_leaf. Select hair option. Select advanced check box. Set emission number to 500. Under render option select render as object. Set scale to 0.1. Select leaf object in instance object. In vertex group density select leaf_area. Select rotation check box. Set orientation axis as global z. Set randomize value to 1. Enter 2 in randomize phase value. You can increase number of leaf branch on tree by changing emission number value to 1000. Apply this method on remaining 2 tree trunk objects. Using this method you can create different types of trees with different density of leaf branches.