Realistic Water Material in Blender using Eevee Render Engine | Blender Tutorial | How To If you want to create realistic water in blender using evee render engine then this video is for you. Here I create and render water using evee render engine. Follow all steps showing in this video. Open blender application. Then delete default cube and light from scene. In this scene, I used Dynamic sky addon for light and sky environment. Select dynamic sky addon in world properties. Add plan mesh object. Increase Scale of plan as your water area. Then click on material properties of plan. Add new material. Rename plan material as water_material. Then change base color of water_material. I use here 008FFF as color code of water. Now split screen into 2 part. At right side select shader editor. Make shader editor full screen using cntr+space button. Add vector bump. Add musgrave texture. Add vector mapping. Add input texture coordinate. Now connect generated of texture coordinate to vector mapping. Then connect vector mapping to vectore musgrave texture. Then connect height of musgrave texture to height of vectore bump. Then normal of vector bump to normal of principled bsdf. Set scale of musgrave texture to 70. Detail to 0.8. Dimension to 0.8. Lacunarity to 0.1. Then set strength of vector bump to 0.3. Change metalic value of principled bsdf to 0.9. Specular to 0.6. Roughness to 0.1. You can see water_material on plan object. This is look like endless ocean in evee render engine. Now set scene dimension as 1080 p resolution with 30 frame per second. Now I show you how to animate waves on water to look it more realistic. Go to frame 1 and insert keyframes on mapping location. Then go to last frame and set z index mapping location as 0.2. and insert keyframe on mapping location. en right click on timeline and select interpolation mode as linear. Now water waves are moving to z index as shown on screen. You can use this method to animate water waves in evee render engine. This effect is like endless waves on water.
Realistic Water Material in Blender using Eevee Render Engine | Blender Tutorial | How To If you want to create realistic water in blender using evee render engine then this video is for you. Here I create and render water using evee render engine. Follow all steps showing in this video. Open blender application. Then delete default cube and light from scene. In this scene, I used Dynamic sky addon for light and sky environment. Select dynamic sky addon in world properties. Add plan mesh object. Increase Scale of plan as your water area. Then click on material properties of plan. Add new material. Rename plan material as water_material. Then change base color of water_material. I use here 008FFF as color code of water. Now split screen into 2 part. At right side select shader editor. Make shader editor full screen using cntr+space button. Add vector bump. Add musgrave texture. Add vector mapping. Add input texture coordinate. Now connect generated of texture coordinate to vector mapping. Then connect vector mapping to vectore musgrave texture. Then connect height of musgrave texture to height of vectore bump. Then normal of vector bump to normal of principled bsdf. Set scale of musgrave texture to 70. Detail to 0.8. Dimension to 0.8. Lacunarity to 0.1. Then set strength of vector bump to 0.3. Change metalic value of principled bsdf to 0.9. Specular to 0.6. Roughness to 0.1. You can see water_material on plan object. This is look like endless ocean in evee render engine. Now set scene dimension as 1080 p resolution with 30 frame per second. Now I show you how to animate waves on water to look it more realistic. Go to frame 1 and insert keyframes on mapping location. Then go to last frame and set z index mapping location as 0.2. and insert keyframe on mapping location. en right click on timeline and select interpolation mode as linear. Now water waves are moving to z index as shown on screen. You can use this method to animate water waves in evee render engine. This effect is like endless waves on water.