Original Tutorial: Blender - Abstract Animation Loop in Eevee Blender 2.8 by Ducky 3D - https://www.youtube.com/watch?v=Bp06WuGGqYQ Original Result: https://www.youtube.com/watch?v=mJAst4vxkq8 Done almost completely different than the tutorial. Aside from the base plane mesh, whole effect was built in Geometry Nodes so I could have the sphere rolling around. Doesn't look quite the same though. Partly because UV mapping goes out the window as soon as you deform a mesh with geometry nodes (had to use Parametric mapping to get it looking reasonable, and it screwed up the emission mixers somehow), and partly because I didn't bother figuring out how fully to translate the empty going around in a circle to geometry nodes, so I just had to copy the position into a temporary position attribute and rotate that (so it will loop properly) to change how it samples the texture to get displacement. Figuring out how to get the ball to roll correctly, given the material, was a pain, but really simple in the end. Also had to use the Blender 3.0 Alpha. 5 Second Loop.
Original Tutorial: Blender - Abstract Animation Loop in Eevee Blender 2.8 by Ducky 3D - https://www.youtube.com/watch?v=Bp06WuGGqYQ Original Result: https://www.youtube.com/watch?v=mJAst4vxkq8 Done almost completely different than the tutorial. Aside from the base plane mesh, whole effect was built in Geometry Nodes so I could have the sphere rolling around. Doesn't look quite the same though. Partly because UV mapping goes out the window as soon as you deform a mesh with geometry nodes (had to use Parametric mapping to get it looking reasonable, and it screwed up the emission mixers somehow), and partly because I didn't bother figuring out how fully to translate the empty going around in a circle to geometry nodes, so I just had to copy the position into a temporary position attribute and rotate that (so it will loop properly) to change how it samples the texture to get displacement. Figuring out how to get the ball to roll correctly, given the material, was a pain, but really simple in the end. Also had to use the Blender 3.0 Alpha. 5 Second Loop.