I loathe Blender... ha, got you there! No, I love it! It's particle system, however, could do with something of an overhaul. It's not bad, what with the "boids" system for flocking and the ability to use it for hair which, incidentally, can then be styled. The one thing I do like is that with the hair system, you can create fairly realistic looking grass. Especially, my favourite type of grass, the kind that blows in the wind. That ripple in the sunlight, like a sea, waves dancing over the surface of the ground just looks magical. Can't get enough of it. It really reaches into my magic loving, fantasy adopting side. So I decided to create a 3 part tutorial, covering the creation of a grassy patch of grass, followed by the creation of standing stones, including a displacement shader that makes them appear more than just stone - almost overgrown stones, if you like - and finished with a quick comp in Fusion within Resolve. This is the part one - the flowing grass. I hope you like it. Please click subscribe for more tutorials or one by one learning and tooltips from GENVFX Bye and stay safe. -------------------------------- website: http://www.gen-vfx.com twitter: https://twitter.com/genoden If you want to use the music in this tutorial, you can! It is: "Work It Out" by LiQWYD https://www.liqwidmusic.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed/en_US
I loathe Blender... ha, got you there! No, I love it! It's particle system, however, could do with something of an overhaul. It's not bad, what with the "boids" system for flocking and the ability to use it for hair which, incidentally, can then be styled. The one thing I do like is that with the hair system, you can create fairly realistic looking grass. Especially, my favourite type of grass, the kind that blows in the wind. That ripple in the sunlight, like a sea, waves dancing over the surface of the ground just looks magical. Can't get enough of it. It really reaches into my magic loving, fantasy adopting side. So I decided to create a 3 part tutorial, covering the creation of a grassy patch of grass, followed by the creation of standing stones, including a displacement shader that makes them appear more than just stone - almost overgrown stones, if you like - and finished with a quick comp in Fusion within Resolve. This is the part one - the flowing grass. I hope you like it. Please click subscribe for more tutorials or one by one learning and tooltips from GENVFX Bye and stay safe. -------------------------------- website: http://www.gen-vfx.com twitter: https://twitter.com/genoden If you want to use the music in this tutorial, you can! It is: "Work It Out" by LiQWYD https://www.liqwidmusic.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed/en_US