Friday, September 10, 2021

Blender how to Bake Textures from 3D Scans


We will go through the process of reducing the poly count on a 3d scan or a high poly mesh, down to an acceptable size, and then to bake a normal map and also a diffuse map in Blender. The model was downloaded from SketchFab Support me on Patreon https://ift.tt/2zT8lOy SketchFab bit.ly/37YudJ4 Node Preview Addon https://ift.tt/3dS7odZ +++++++++++++++++++ Donate - Paypal - https://ift.tt/2syRXTe Discord - https://ift.tt/2R2zFDn https://ift.tt/2teId0T https://ift.tt/2zT8lOy https://ift.tt/2R2nNRT https://ift.tt/2zSr2Se Donate paypal.me/markom3d

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