There aren't a lot of people talking about the glory of the Blender compositor, and let me tell you it's really something else. So this is how I'm doing a lot of my game art now, without having to (significantly) adjust the normals every single time I do it. A friend suggested I start doing tutorials on these techniques, and he's not wrong, there's a certain dearth of information out there on it—and it's an incredibly useful subject! My Patreon for those who want to support my work: https://www.patreon.com/bePatron?u=2278231 (I apologize for a few OBS anomalies, which showed up while I was creating this—the clipped edge of the window, as an example. This is how we learn, though, the next presentation will be of better quality.)
There aren't a lot of people talking about the glory of the Blender compositor, and let me tell you it's really something else. So this is how I'm doing a lot of my game art now, without having to (significantly) adjust the normals every single time I do it. A friend suggested I start doing tutorials on these techniques, and he's not wrong, there's a certain dearth of information out there on it—and it's an incredibly useful subject! My Patreon for those who want to support my work: https://www.patreon.com/bePatron?u=2278231 (I apologize for a few OBS anomalies, which showed up while I was creating this—the clipped edge of the window, as an example. This is how we learn, though, the next presentation will be of better quality.)