In this class you will learn about how you can move the origin (pivot) point of any object in Blender. Every object has it's own pivot point and it will be at the center of that object by default. And sometimes we need to move that pivot point out of the object when modeling, animation and especially while rigging.
In this class you will learn about how you can move the origin (pivot) point of any object in Blender. Every object has it's own pivot point and it will be at the center of that object by default. And sometimes we need to move that pivot point out of the object when modeling, animation and especially while rigging.