This Blender Tutorial is a fine art approach to comprehend and depict Coronavirus figure This material is suited for intermediate level and above. RESEARCH PHASE ( Collect image reference ) 1. Quick research on how the coronavirus had been portrayed and depicted before. 2. Trigger the most common elements to use as building blocks for your design. DESIGN PHASE ( Constructing Elements ) 1. Start to design these elements and in our case, we will be designing; - Spike Protein AKA S Protein Color code: Red - M Protein Color code: Orange - E Protein Color code: Yellow - Envelope ( RNA + N Protein ) Color code: grey 2. Use Particle Properties and open a particle system for each element to spread them across a particular mesh such as the ico sphere which we will be using in this tutorial. 3. Use Object Data Properties and open a vertex group for M&E protein. 4. Use Weight Paint to manage the placement of M&E protein across the ico sphere. ENVIRONMENT PHASE ( Constructing Scene ) This phase is completely optional as you can construct your own presentation. however, we will create a simple scene as the following; 1. Set the camera . resolution 1200x1200 focal length 35 mm 2. Position the object correctly in the scene 3. Create multiple duplicates and drag them away from the camera to create depth moreover to obtain an image with foreground and background. 4. Use depth of field to blur the background and focus more on the foreground. 5. Render using Cycles. use adaptive sampling. use OptiX for denoising.
This Blender Tutorial is a fine art approach to comprehend and depict Coronavirus figure This material is suited for intermediate level and above. RESEARCH PHASE ( Collect image reference ) 1. Quick research on how the coronavirus had been portrayed and depicted before. 2. Trigger the most common elements to use as building blocks for your design. DESIGN PHASE ( Constructing Elements ) 1. Start to design these elements and in our case, we will be designing; - Spike Protein AKA S Protein Color code: Red - M Protein Color code: Orange - E Protein Color code: Yellow - Envelope ( RNA + N Protein ) Color code: grey 2. Use Particle Properties and open a particle system for each element to spread them across a particular mesh such as the ico sphere which we will be using in this tutorial. 3. Use Object Data Properties and open a vertex group for M&E protein. 4. Use Weight Paint to manage the placement of M&E protein across the ico sphere. ENVIRONMENT PHASE ( Constructing Scene ) This phase is completely optional as you can construct your own presentation. however, we will create a simple scene as the following; 1. Set the camera . resolution 1200x1200 focal length 35 mm 2. Position the object correctly in the scene 3. Create multiple duplicates and drag them away from the camera to create depth moreover to obtain an image with foreground and background. 4. Use depth of field to blur the background and focus more on the foreground. 5. Render using Cycles. use adaptive sampling. use OptiX for denoising.