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Many beginning 3D modelers struggle with the concept of normal vectors and smooth and flat shading, especially when it comes to combining smooth and flat surfaces in an object. In this short tutorial, we explain what normals do and what flat and smooth shading actually means. We end with a 1-minute tutorial on creating objects with flat and smooth parts. 0:00 Light reflecting on surfaces 0:23 About normals and Smooth shading 0:51 The issue with combining smooth & flat 1:18 Example of the issue, shown in Blender 1:45 Quick imperfect solution (less faces) 2:13 How to combine flat and smooth, shown in Blender
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