ACCESS the FULL COURSE here: https://academy.zenva.com/product/game-artwork-academy/?zva_src=youtube-description-blenderuvmapping Control your material textures by learning the first steps of UV mapping. Applying textures to 3D models is a great way to customize how your model looks. Not only does it let you mimic real materials like brick, marble, and so forth easily, but it creates a sense of "feel" to the model beyond flat colors. Additionally, using textures lets you create complex looks that would otherwise be difficult to achieve. However, knowing how to apply textures is just the first step of the battle. The next step is to learn techniques that are useful for creating texture files and can be applied to increasingly complex model shapes, such as characters. This is where UV mapping comes in - the process of taking your 3D mesh and "unwrapping" it so it creates a flat, 2D surface. These 2D surfaces can then be used as a template for applying and painting your required textures. In this tutorial, you'll explore the popular Blender engine and learn how to access its UV mapping tools to unwrap a cube. Then, with your map, you'll learn how to adjust your map to determine just how a texture is applied to it. No matter what sort of path you want to take with 3D models, understanding UV maps is an essential skill required for just about any advanced sort of material application. It lets you exhibit a greater control over textures that need it, and also allows you to simplify the texturing process. In fact, with UV mapping, you can reduce your texture files significantly, even painting all required textures for a specific model into a single file. Though this tutorial is best suited for those familiar with Blender and 3D modeling in general, UV mapping is a skill that will help you customize your assets for whatever your project needs are.
ACCESS the FULL COURSE here: https://academy.zenva.com/product/game-artwork-academy/?zva_src=youtube-description-blenderuvmapping Control your material textures by learning the first steps of UV mapping. Applying textures to 3D models is a great way to customize how your model looks. Not only does it let you mimic real materials like brick, marble, and so forth easily, but it creates a sense of "feel" to the model beyond flat colors. Additionally, using textures lets you create complex looks that would otherwise be difficult to achieve. However, knowing how to apply textures is just the first step of the battle. The next step is to learn techniques that are useful for creating texture files and can be applied to increasingly complex model shapes, such as characters. This is where UV mapping comes in - the process of taking your 3D mesh and "unwrapping" it so it creates a flat, 2D surface. These 2D surfaces can then be used as a template for applying and painting your required textures. In this tutorial, you'll explore the popular Blender engine and learn how to access its UV mapping tools to unwrap a cube. Then, with your map, you'll learn how to adjust your map to determine just how a texture is applied to it. No matter what sort of path you want to take with 3D models, understanding UV maps is an essential skill required for just about any advanced sort of material application. It lets you exhibit a greater control over textures that need it, and also allows you to simplify the texturing process. In fact, with UV mapping, you can reduce your texture files significantly, even painting all required textures for a specific model into a single file. Though this tutorial is best suited for those familiar with Blender and 3D modeling in general, UV mapping is a skill that will help you customize your assets for whatever your project needs are.