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I originally was just going to send this to a friend, but since you're seeing this now, you know that isn't quite the case. I thought several people could learn from how I set up Splatoon 2 models. Please let me know in the comments if anything wasn't clear or it was too confusing. I put this together rather quickly, and A few things in the video were assumed: 1. You have downloaded Blender at least have the basics of Blender down 2. You have downloaded the player models from https://www.models-resource.com/nintendo_switch/splatoon2/ 3. You understand English (obviously) I do apologize if the audio seems to cut in and out. I recorded this using my extremely unreliable earbuds, so don't worry if there are times where you can't hear me at all, or I suddenly become really loud. It's not just your end. That's my bad. Some of the things I mentioned in the video: Mouth Textures (use the nrm texture that comes with the models): https://cdn.discordapp.com/attachments/708460396972867674/713557275737981009/mouth_tex.zip Teamcolour List: Unfortunately I couldn’t find them. I will edit this once I do. Translucency vs Transmission: Translucency is light passing through an object. That is the most basic description of it I can think of. Transmission, however, is Nintendo's way around Sub Surface Scattering (google it). It uses a sort of Fresnel mask (although in Blender it would be found under the "Layer Weight" node as "Facing"), where in the middle there is no effect and it gradually gets stronger as you go to the edge of the model. And rather than just counting when light passes through it, Transmission accounts for all shadows. These are the largest differences between the two.
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