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3D Modelling Tutorial for Absolute Beginners in Blender Part 11 Using Blender 2.93 I show the very basics of modelling in 3D. This is the eleventh in a series of tutorial videos covering lots of aspects of designing in 3D and animation. Materials Bump Mapping Material coordinates Material mapping Lights Screen space refraction Render engines Eevee vs Cycles Screen space reflections/refraction's CPU vs GPU Camera positioning Camera lock to view Point light and Sun light
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