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We cover the basics of Blender 3D and creating a hexagon grid procedurally via Geometry Nodes. This tutorial is part 1 of a serious that will cover all the necessary information to procedurally create a landscape and determine different materials for hexagons based on their "biome" (which we will determine given some z-scale information). At the end of the tutorial, you will have a grid that can be modified by changing the number of columns or rows associated with it. If you don't already have Blender 3D, you can get it from their website: https://www.blender.org/ Chapters: 00:00 - Introduction 00:18 - Creating a New Document 01:08 - The Mesh Line 02:27 - Calculating the Hexagon Positions 08:12 - Adding the Hexagons 09:49 - Centering the Grid 11:30 - Wrapping Up #Blender3D #Blender3.0 #BlenderTutorials Editing Software: DaVinci Resolve Studio: https://amzn.to/3jNvTLb Audio/ Video Gear: Rode NTG-3B mic: https://amzn.to/3CveP53 Behringer U-phoria UM2 audio interface: https://amzn.to/3jx2yUY NOTE: All Amazon links above are affiliate links. They don't cost you anything extra, but if you use them, we get a small kickback to help the channel grow and us to continue producing content.
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