adds code


Key points discussed...Adding Buildings to the scene and resolving UV Map related texture issues when joining meshes into a single mesh. Blender Animation Trailer: Simple Deform Modifier can bend the World... https://www.youtube.com/watch?v=joZBHkS_aTU Blender Editor Types used: 3D Viewport Blender Properties used: Modifier This is part 3 of the 5 min Tutorial series: Bend the World...in Blender. In this video, let's explore how to add Buildings to the scene and resolve UV Map related texture issues when joining meshes into a single mesh. I also posted 2 tutorials on how to create roads on this channel. Please take a look. 5 min Tutorial series: Bend the World...in Blender Playlist: https://www.youtube.com/playlist?list=PLG9QTCY-64zSWIs9Ie-bh8H06cGpWohj3 Tutorials for modeling & Texturing Roads: https://www.youtube.com/watch?v=i82SFfErpGE https://www.youtube.com/watch?v=bRUxt9lbWa4 Blender version: 3.0 Render Engine: Cycles Lighting: Nishita Sky Texture Samples: 256 samples with Open Image Denoise @ 1080p resolution. Blender Addons: Buildings: BlenderKit (free assets) Cars:BlenderKit (free assets) Roads: City Road Builder Camera shake: Quake Motion Camera Laptop: Asus Vivobook S (Intel i5 and Nvidia MX150 graphics) Digital Pad: Ipad pro 2020 and Easy canvas app Workstation: AWS EC2 (Amazon Web Services) Editing: Blender, iMovie Audio processing: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020 #blender #b3d #blenderanimation #render #cinematic Music: Epidemic Sound
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