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Key points discussed...Part 4...Sky Texture for Lighting, Render Properties, Shader Editor for Smoke shading featuring Khaos fire shader, Input passes and Compositor for Denoising and Black background for the Car drift smoke and Skid marks animation. Stay tuned and enjoy the animation tutorials. 5 min Tutorials: Car Drift Smoke & Skid Marks https://www.youtube.com/playlist?list=PLG9QTCY-64zRrM_HoeiU7aj3bsRb18Kmj Part 1: Scaling Keyframes on Timeline from 24 fps to 240 fps for Slow-motion animation Part 2a: Mantaflow Smoke Source settings using Proxy mesh for drifting Car Tires Part 2b: Mantaflow Domain settings for Drift Smoke (Adaptive Domain) Part 3a: Dynamic paint baking for Skid Marks Image Sequence Part 3b: Skid Marks Texturing using Dynamic Paint Image Sequence Part 4: Background Lighting, Smoke shading & Compositing Part 5: Render settings for slow-motion & Blender VSE basics Car Animation basics are discussed in my 5 min Tutorial Series (Beginner Friendly): https://www.youtube.com/playlist?list=PLG9QTCY-64zR3a2MEuWy65_oP-wG5A2w5 Blender Editor Types used: Shader Editor, Timeline, 3D Viewport Blender Properties used: Output, View Layer Blender version: 3.0 Render Engine: Cycles Lighting: Nishita Sky Texture Samples: 256 samples with Open Image Denoise @ 1080p resolution. Blender Addons: Car: BlenderKit (McLaren 720S by Yorvin Luna Wisky) Car Animation rig: Rigacar Smoke Shader: Khaos Textures: AmbientCG Laptop: Asus Vivobook S (Intel i5 and Nvidia MX150 graphics) Digital Pad: Ipad pro 2020 and Easy canvas app Workstation: AWS EC2 (Amazon Web Services) Editing: Blender, iMovie Audio processing: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020 #blender #b3d #blenderanimation #render #cinematic Music: Epidemic Sound
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