Hey all! I've done many tutorials over the years and have gotten a few requests for the tutorial result file, so, I've finally gotten to make it available. https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections Water is an interesting topic and has enjoyed many a tutorial at my hand, hehe! It's the final frontier - after normals, after rocks, after parallax occlusion mapping,... yeah it's up there okay, LOL! The tutorial https://www.youtube.com/watch?v=8-QyCsWwPa8 The reflections tutorial was a hit, because in Blender Render, you could control the distance that the reflection should function at - this was to speed up reflection render times, because oh did they ever slow down renders. Eevee uses two techniques - limited probe and screen space reflections. Both are incredible, neither allow for controlled distance. SO, instead, for the update, I focussed on producing a result that is similar to anime art and to lean it more to the 2D side, I added some bonus elements! Included: The tutorial result file - Blender Render, 2.77a The tutorial result update - Eevee update - 2.93 Bonus elements on Eevee version: - Simple toon materials - Additional outlining of the bridge for a more painted feel - Foam circles on all the legs where they make contact with the water - A little bit of foam on the water surface - Reflection probe to increase reflection quality - Nicely finished world with clouds - Overall, a much better result! If you were curious how to transfer this to Eevee, this update will blow your mind at how similar it really is! :D I just know you're gonna dig into this with enthusiasm and love what you get out of it!! #anime #water #reflections #reflectivity #probe #eevee #blender #render #animated #animation #flow #foam #rings #textures #post #processing #tutorial #results #improvement
Hey all! I've done many tutorials over the years and have gotten a few requests for the tutorial result file, so, I've finally gotten to make it available. https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections Water is an interesting topic and has enjoyed many a tutorial at my hand, hehe! It's the final frontier - after normals, after rocks, after parallax occlusion mapping,... yeah it's up there okay, LOL! The tutorial https://www.youtube.com/watch?v=8-QyCsWwPa8 The reflections tutorial was a hit, because in Blender Render, you could control the distance that the reflection should function at - this was to speed up reflection render times, because oh did they ever slow down renders. Eevee uses two techniques - limited probe and screen space reflections. Both are incredible, neither allow for controlled distance. SO, instead, for the update, I focussed on producing a result that is similar to anime art and to lean it more to the 2D side, I added some bonus elements! Included: The tutorial result file - Blender Render, 2.77a The tutorial result update - Eevee update - 2.93 Bonus elements on Eevee version: - Simple toon materials - Additional outlining of the bridge for a more painted feel - Foam circles on all the legs where they make contact with the water - A little bit of foam on the water surface - Reflection probe to increase reflection quality - Nicely finished world with clouds - Overall, a much better result! If you were curious how to transfer this to Eevee, this update will blow your mind at how similar it really is! :D I just know you're gonna dig into this with enthusiasm and love what you get out of it!! #anime #water #reflections #reflectivity #probe #eevee #blender #render #animated #animation #flow #foam #rings #textures #post #processing #tutorial #results #improvement