adds code


This is a tutorial to explain how get the "original" geometry data to load into Blender, thus you will be able to edit any desired change into the map's geometry, then turn it into a playable map file again! Oopsies, I forgot enable the portals when I exported the map. F. Important Links: - Blender - https://www.blender.org/ - Halo Blender Toolset - https://github.com/General-101/Halo-Asset-Blender-Development-Toolset - Osoyoos Launcher - https://github.com/num0005/Osoyoos-Launcher - Halo 2 Texture Extractor (Color Plate Tool) - https://github.com/SnowyMouse/halo2-color-plate-extractor - A list of all Halo 2 tool.exe commands - https://c20.reclaimers.net/h2/tools/h2-ek/h2-tool/ - Links to the specific tool.exe commands ran in this video - https://c20.reclaimers.net/h2/tools/h2-ek/h2-tool/#extract-structure-data https://c20.reclaimers.net/h2/tools/h2-ek/h2-tool/#structure-new-from-ass Extra Informational Links: https://c20.reclaimers.net/h2/tools/h2-ek/ https://c20.reclaimers.net/h2/level-creation/file-directories/ https://c20.reclaimers.net/h2/level-creation/ Timestamps: 0:00 Installing Halo Blender Toolset 2:45 Official Halo 2 Editing Kit Download 4:42 Setting up Osoyoos 7:50 Extracting the BSP geo 11:17 Importing the BSP geo into Blender 12:32 Setting up the Blender scene 15:10 Fixing up geo for editing 16:29 Basic geo editing 17:45 Basic texture swapping - optional Blender material stuff starts here - 20:16 Texture Extracting 23:15 Getting the extracted texture to render in Blender 27:12 "Advanced" material node setup (for scaling) - optional Blender material stuff ends here - 30:15 Textured geometry manipulation tip 31:03 Exporting our new .ASS! 32:06 Compiling the new BSP structure file 33:14 Checking out our new BSP in Sapien! 34:38 Playing as a spartan in Sapien 35:38 Finalizing your .map file with Osoyoos
Previous Post Next Post