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Here is the tutorial you have waited for! - Delete default cube. (Don't cheat yourself) - Use a reference image. (Google "blender default cube" images) - Import a low poly human obj. (Free models on sketchfab) - Delete all spare parts. - 'Edge loop' face. Shift+R to repeat it. - Scale the two vertices to zero. S - X - 0 - Extrude edge 2m in X and Y. E - X - 2; E - Y - 2 - Delete rectangle face. - Set Origin to surface geometry center. - Snap 'Selection to Cursor'. Shift+S - Extrude face 2m in Z. E - Z - 2 - Set Origin to volume geometry center. - Snap 'Selection to Cursor'. Shift+S - Render - Finish! Optional: Duplicate (Shift+D) light and lower power to use as a fill light. Instead of deleting all these innocent Default Cubes, you could give them a new home and support me https://artstn.co/m/edpDx My goal is to show my progress far from perfect creations while having fun and encourage beginners to keep practicing and not be embarrassed to show the world their work. And the most essential part: have fun! 😃
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