The third part in a series of videos where I got through my entire art asset pipeline for creating animated low poly models for games. In this part I'll cover my Kodon VR sculting philosophy. Support on Patreon: https://www.patreon.com/JoveArt Check out my Twitter: https://twitter.com/JanLeksell
The third part in a series of videos where I got through my entire art asset pipeline for creating animated low poly models for games. In this part I'll cover my Kodon VR sculting philosophy. Support on Patreon: https://www.patreon.com/JoveArt Check out my Twitter: https://twitter.com/JanLeksell