adds code


Key points discussed...Creating a circle mesh for Ocean & Adaptive Subdivision, Ocean Modifier parameters for Ocean detail generation, baking the animation. 5 min Tutorial Series: Flip Fluids & Ocean Modifier Playlist: https://www.youtube.com/playlist?list=PLG9QTCY-64zRMDAwBHDt-cce2gvfCE4RC Part 1a: Quinjet model download & animating Quinjet rotors Part 1b: Afterburner Mesh Emission Part 2a: Quinjet Path & turbulence Part 2b: Animating Quinjet on a path Part 3: Flip Fluids Simulation Part 4a: Ocean Swell bake Part 4b: Ocean Detail bake & Ocean Mesh Part 4c: Large scale Ocean plane texturing (using Ocean Swell & Detail bakes) Part 5: Combining Flip Fluids with Ocean plane and Lighting (HDRI) Part 6: Cameras setup Part 7: LCLI (Looping CLI) rendering to tackle intensive Computation Large scale Ocean reference Tutorial by Dylan Neill: https://www.youtube.com/watch?v=n8PSS5HqC-Q Blender version: 3.0 Render Engine: Cycles Lighting: HDRI (Environment Texture), Nishita Sky Texture Samples: 512 samples with Open Image Denoise @ 1080p resolution. Blender Addons: (available from the Blender Market website) Quinjet Model: BlenderKit Animation Rig: Helico-Rig Pro Fluid Simulation: Flip Fluids Laptop: Asus Vivobook S (Intel i5 and Nvidia MX150 graphics) Digital Pad: Ipad pro 2020 and Easy canvas app Workstation: AWS EC2 (Amazon Web Services) Editing: Blender, iMovie Audio processing: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020 #blender #b3d #blenderanimation #render #cinematic Music: Epidemic Sound
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