adds code


This is part two of the Blender tutorials on how to make a realistic sparkler using the particle engine. In this part, we will enhance our sparkler further by modeling more sparks, adding deformation to the emitter and creating a texture to control the particle lifetime size. 00:00 Welcome 00:56 Introduction 01:15 Creating the first spark 02:15 Creating the first spikey spark 04:51 Creating more spikey sparks 27:58 Creating the particle system 40:35 Viewport Rendering Full content ================================== Part One - Creating the basic sparkler setup Part Two - Enhancing the sparkler Part Three - Creating a shader for our sparkler and emitter Part Four - Rendering in Eeve and Cycles
Previous Post Next Post