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In this video, I will show you how 2 tricks that made me go from boring low poly models to a bit higher detail ( and poly ) models with an interesting look. The 2 tricks are the following: 1- Sculpting using Dyntopo ( Dynamic Topology ) to shape your models in the way you want more intuatively without worrying about stretching or overlapping vertices. This also lets you create different level of details in different areas, so a flatter area could have less vertices and where you want to add an effect like a claw dent, you could make it have more vertices to hold that detail. The brushes also let you sculpt cool effect like damage and cuts a lot more easily. 2- Texturing using brushes. Instead of using materials with flat colors, use a texture and paint on your model to make it more interesting. Even if your model seems like it should just be a flat color, like a rock, you can add small lighter spots to simulate imperfections and maybe things like claw marks. Adding rust and damage to metalic parts also make them come to life. Nothing in real life is in perfect condition. Making perfect condition models make them less realistic and boring. The sculpt brush pack I got: https://blendswap.com/blend/18735 ( file inside explains how to import them ) The texturing brush I got were from: https://pixologic.com/zbrush/downloadcenter/alpha/ How to import custom texturing brushes: https://youtu.be/uz03aeKQzYc --- Subscribe for game making tutorials, other game-making related content and to follow my projects with the dev logs ! Check out my website for my other socials and if you want to see and try the games I made: https://bit.ly/MaxMakesGames 0:00 Intro 0:30 Bad Way 0:57 Sculpting 2:04 Dynamic Topology 3:48 Sculpting Brushes 4:00 Texture 4:45 Texture Brushes
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