More advanced continuation on the Clothing Basics for Kenshi video. Watch that first. Jump links below, click Show more. I had to go a bit harsh on the subject of copyrights, you know why. http://enigmababies.com/Kenshi see Blender Shorthand for Kenshi, a quick manual 00:00:05 Mandatory disclaimer and copyrights violation warning 00:00:20 What you may do 00:00:25 Explanation for Patch Mods 00:00:43 Chapter 1: How to edit the Vanilla Mesh and Keep the Weights 00:01:49 The key of the trick (mesh) 00:02:07 How to test if the weights work 00:02:49 Chapter 2 §1: How to see a texture on the mesh in Blender, Getting the texture 00:03:35 Reminder of the code of conduct 00:03:45 The key of the trick (texture) 00:04:52 Chapter 2 §2: Creating a shader 00:05:42 Chapter 2 §3: Assigning normals 00:05:54 Adding separate material files for the head and the body 00:06:54 Selecting normals, that belong to the head 00:07:51 Using UV Editing to see which normals belong to the head 00:08:35 Chapter 3: Editing the mesh 00:08:41 Tossing mesh parts around as a demonstration 00:09:58 Chapter 4: How to edit a piece of clothing 00:10:15 Showing how to make tris to quads 00:10:38 How to use texture map as a reference when UV editing 00:11:22 Chapter 5: How to Make a Patch mod 00:13:24 Chapter 6: Publishing The Patch on Steam Workshop 00:13:44 How to ensure the dependency load order is correct for your patch mod 00:15:01 What to do if FCS does not upload the mod (error) 00:15:30 How to add other mods as dependencies to your patch mod in Steam Workshop
More advanced continuation on the Clothing Basics for Kenshi video. Watch that first. Jump links below, click Show more. I had to go a bit harsh on the subject of copyrights, you know why. http://enigmababies.com/Kenshi see Blender Shorthand for Kenshi, a quick manual 00:00:05 Mandatory disclaimer and copyrights violation warning 00:00:20 What you may do 00:00:25 Explanation for Patch Mods 00:00:43 Chapter 1: How to edit the Vanilla Mesh and Keep the Weights 00:01:49 The key of the trick (mesh) 00:02:07 How to test if the weights work 00:02:49 Chapter 2 §1: How to see a texture on the mesh in Blender, Getting the texture 00:03:35 Reminder of the code of conduct 00:03:45 The key of the trick (texture) 00:04:52 Chapter 2 §2: Creating a shader 00:05:42 Chapter 2 §3: Assigning normals 00:05:54 Adding separate material files for the head and the body 00:06:54 Selecting normals, that belong to the head 00:07:51 Using UV Editing to see which normals belong to the head 00:08:35 Chapter 3: Editing the mesh 00:08:41 Tossing mesh parts around as a demonstration 00:09:58 Chapter 4: How to edit a piece of clothing 00:10:15 Showing how to make tris to quads 00:10:38 How to use texture map as a reference when UV editing 00:11:22 Chapter 5: How to Make a Patch mod 00:13:24 Chapter 6: Publishing The Patch on Steam Workshop 00:13:44 How to ensure the dependency load order is correct for your patch mod 00:15:01 What to do if FCS does not upload the mod (error) 00:15:30 How to add other mods as dependencies to your patch mod in Steam Workshop