This is the condensed version of my roller coaster tutorial series. Blender 2.80 was used to create this tutorial, but you should have no problem using the latest versions of Blender (3.1 as of uploading) if you are already familiar with Blender. Overall, this tutorial as a whole is meant for advanced Blender users. This tutorial shows the modeling, shading, texturing, rigging, and animating at a faster pace. If you feel that this tutorial is too fast and/or you want to see certain parts of it at a slower pace with more explanation, you can begin with Part 1 of the tutorial series here: https://youtu.be/qGlw5qCvVfA Here are all the videos of the entire 7+ hour long tutorial series: https://www.youtube.com/playlist?list=PLgQ3cCacgNE4Yh0Z7sTf-i_cekT3TJCkf -Equation for 01:50:07 : (control%1)*(100+offset) Timestamps: 00:00:00 Intro 00:01:30 Begin modeling the base shape of the leading car 00:02:40 Modeling the base shape of the wheels/wheel arms 00:03:46 Continue modeling/refining shape of the leading car 00:04:26 Using a human model to help shape car 00:04:57 Modeling the basic shape of the track 00:05:43 Continue modeling/refining shape of the leading car 00:06:01 Modeling the bottom frame of the leading car 00:06:39 Modeling the joints that connect the cars 00:07:12 Measuring the distance between the cars 00:07:31 Modeling smaller/more settled details 00:08:14 Beveling and defining the shapes more 00:09:24 Beveling/cleaning up the topology 00:10:38 Creating the second car 00:11:08 Making linked duplicates + finishing modeling train 00:11:58 Begin creating track + measuring car angles 00:13:31 Laying down rough layout of track using planes 00:16:23 Converting the rough layout into a curve 00:22:58 Fixing the resolution and tilt of the curve/track 00:28:56 Preparations for placing track pieces along the curve 00:36:53 Laying down track pieces along the curve 00:47:13 Quickly modeling extra objects for the scene 00:53:27 Adding the basic shaders to the objects 00:54:46 UV unwrapping the train 00:57:33 UV unwrapping the track pieces 01:01:15 Texturing the cars 01:08:50 Texturing the track and the remaining objects 01:16:49 Begin rigging the simple parts of the cars 01:21:02 Rigging the joints of the cars 01:33:40 Constraining the train to the track curve 01:42:51 Aligning the train wheels to the track slopes 01:48:45 Making the train do laps around the curve 01:52:53 Making the train wheels spin 02:02:18 Using guides to help animate 02:07:09 Camera POV + camera settings 02:08:10 Setup for dynamic camera movements 02:10:42 Adding lighting and shadows 02:13:00 Translating, rotating, and scaling the whole coaster 02:18:16 The final render
This is the condensed version of my roller coaster tutorial series. Blender 2.80 was used to create this tutorial, but you should have no problem using the latest versions of Blender (3.1 as of uploading) if you are already familiar with Blender. Overall, this tutorial as a whole is meant for advanced Blender users. This tutorial shows the modeling, shading, texturing, rigging, and animating at a faster pace. If you feel that this tutorial is too fast and/or you want to see certain parts of it at a slower pace with more explanation, you can begin with Part 1 of the tutorial series here: https://youtu.be/qGlw5qCvVfA Here are all the videos of the entire 7+ hour long tutorial series: https://www.youtube.com/playlist?list=PLgQ3cCacgNE4Yh0Z7sTf-i_cekT3TJCkf -Equation for 01:50:07 : (control%1)*(100+offset) Timestamps: 00:00:00 Intro 00:01:30 Begin modeling the base shape of the leading car 00:02:40 Modeling the base shape of the wheels/wheel arms 00:03:46 Continue modeling/refining shape of the leading car 00:04:26 Using a human model to help shape car 00:04:57 Modeling the basic shape of the track 00:05:43 Continue modeling/refining shape of the leading car 00:06:01 Modeling the bottom frame of the leading car 00:06:39 Modeling the joints that connect the cars 00:07:12 Measuring the distance between the cars 00:07:31 Modeling smaller/more settled details 00:08:14 Beveling and defining the shapes more 00:09:24 Beveling/cleaning up the topology 00:10:38 Creating the second car 00:11:08 Making linked duplicates + finishing modeling train 00:11:58 Begin creating track + measuring car angles 00:13:31 Laying down rough layout of track using planes 00:16:23 Converting the rough layout into a curve 00:22:58 Fixing the resolution and tilt of the curve/track 00:28:56 Preparations for placing track pieces along the curve 00:36:53 Laying down track pieces along the curve 00:47:13 Quickly modeling extra objects for the scene 00:53:27 Adding the basic shaders to the objects 00:54:46 UV unwrapping the train 00:57:33 UV unwrapping the track pieces 01:01:15 Texturing the cars 01:08:50 Texturing the track and the remaining objects 01:16:49 Begin rigging the simple parts of the cars 01:21:02 Rigging the joints of the cars 01:33:40 Constraining the train to the track curve 01:42:51 Aligning the train wheels to the track slopes 01:48:45 Making the train do laps around the curve 01:52:53 Making the train wheels spin 02:02:18 Using guides to help animate 02:07:09 Camera POV + camera settings 02:08:10 Setup for dynamic camera movements 02:10:42 Adding lighting and shadows 02:13:00 Translating, rotating, and scaling the whole coaster 02:18:16 The final render