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This is a very quick tutorial on how do I start the light setup for my #threejs projects before bake? 1. Use Blender viewport shading solid and configure the shadows within the options and play around with the light direction. It's a quick and simple way to test how the lights will look. 2. Switch to material preview mode, set the scene world colors. Switch to evee render engine, activating Ambient Occlusion, Bloom and SSR. This allows me to configure the lights faster. Add a sun and increase the intensity and choose the angle of the light. 3. Switch to Cycles to see what the render will look like in the final bake. At this point, I like to play with colors of the lights and change the angle a bit sometimes. But of course the preview, even using an eGPU, is not as fast as Evee. Subscribe for the part two, when we will bake this scene and load into threejs.
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