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In this video I show you how you can easily create a fur simulation for a puppy dog. First we need to detach our armature from our model and edit the geometry. Namely, we must prevent hair from being generated in the eyes and on the tip of the nose. Then we set up a simple hair particle system and use the particle edit mode to comb the hair in the desired direction. As always, here's the download link if you couldn't join the last video: https://drive.google.com/drive/folders/1c2RsIq6rAQnOc81wUJ8ftxsEWTS7hf1P?usp=sharing content: 0:00 prepare geometry 2:20 particle system Social Media: Instagram: https://www.instagram.com/ovigomy/
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