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Breaking down my procedural ghost shader in Blender. Check out my resources: https://curtisholt.online/store Support my work: https://curtisholt.online/patreon Second Channel: https://www.youtube.com/c/CurtsStudio/videos Discord, Instagram, Twitter and More: https://curtisholt.online/links Get Modular Metals for Blender: https://curtisholt.online/modular-metals Get Ambient Grunge for Blender: https://curtisholt.online/ambient-grunge Get Procedural Patterns: https://curtisjamesholt.gumroad.com/l/procedural_patterns Get my Node Group Tools: https://curtisjamesholt.gumroad.com/l/node_group_tools Learn Blender with CG Boost (Affiliated): https://academy.cgboost.com/p/blender-launch-pad?affcode=206256_je5wtd2f CHAPTERS 00:00 - Introduction 00:52 - Quick Explanation 03:59 - Surface Nodes Breakdown 04:26 - Getting Vector Data 05:44 - Getting a Gradient 06:50 - Detailing the Gradient 08:08 - Subtracting Generated Textures 10:16 - Alpha / Transparency 11:24 - Color 12:07 - Coverage 12:35 - Volume Effect 12:52 - Transparency Gradient 14:37 - Noise Textures for the Volume 16:36 - Volume Color 16:53 - Putting it Together 17:08 - Denoising 17:45 - Creative Control 18:39 - Render / Compositor Tip 19:59 - Playing Around 20:51 - How Light Affects Volumes 21:45 - The Original Files 23:46 - Closing Thoughts #blender
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