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https://discord.gg/NBQrnxErek Member - https://www.youtube.com/channel/UC3OsbRHko-H9OOZf9B-9Jdg/join In this video we will take a look on how to setup models inside of Blender to be used by Godot 4 to bake lightmaps. We will create a simple scene to test out these features in Godot 4. Then we will switch to a premade project in Godot 4, import our test obj, setup materials and prep the scene then begin baking our lightmap. *** Chapters *** 00:00 - Intro 00:24 - Create Scene In Blender 02:54 - Setup Materials 03:50 - Create 2nd UV Coord and Export 04:41 - Godot Setup / Import Model 08:02 - Create Materials 12:35 - Lightmaps! 15:39 - Lightmap Baked! 19:30 - Outro Kenney Prototype Textures https://kenney.nl/assets/prototype-textures Get Godot https://godotengine.org/ Godot Alpha 10 https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10 Become a member and support the channel + perks! https://www.youtube.com/channel/UC3OsbRHko-H9OOZf9B-9Jdg/join Join me on - Odysee Invite Code https://odysee.com/$/invite/@Raven67854:1 *** Social / Information *** Twitter - https://twitter.com/#!/Raven67854 Become a member - https://www.youtube.com/channel/UC3OsbRHko-H9OOZf9B-9Jdg/join Steam Group - http://steamcommunity.com/groups/RGC67854 TwitchTV - http://www.twitch.tv/raven67854 Discord - https://discord.gg/NBQrnxErek #godot #godotengine #rendering #raven67854
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