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Quick Blender 3.2 tutorial: How you can bake 3D painted color attributes into an image texture. You can then use the paintings with other objects, fix possible issues with particles and export them to other software. Great stuff! PART I: How to Paint and Render NEW Color Attributes https://youtu.be/TrdHcfAgl0k Great thing about this workflow is that the color attribute data doesn’t go anywhere, you can tweak and improve the look and just bake again! Image resolution is too low? Increase it and bake agaaaaaain! You can start calling yourself Baker and move to Baker Street! Btw, I’m not a master at UV Unwrapping. There’s A LOT of great tutorials out there! Like the one from official Blender channel: https://youtu.be/Y7M-B6xnaEM 🔥 Grease Pencil Tips and Tricks to Master 2D Workflow: https://youtu.be/z11Sv_kkoUs 🕹️ Grease Pencil Shortcuts List: https://dantti.gumroad.com/l/ibZfj ✏️ Grease Pencil Texture Brushes and Fills: https://dantti.gumroad.com/l/QnUBO ✨ Tutorial files: https://dantti.gumroad.com/l/tutorialfiles Thanks for watching and see you next time! Timestamps 0:00 When to bake color attributes 00:25 How to Bake color attributes to image Tags #blender3d #b3d #3dpainting
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