adds code


In this stream excerpt I'll explain the basics of Fluid Simulations in Blender. I'll show you the concept of getting the system going, then build a coffee cup and fill it up, apply materials and build a small animation from it. Supporters get access to the scene files. I'm using Blender 3.1 for this, which includes Mantaflow (no need to activate anything for that). I'll use the internal Material Library for the shaders, which is an add-on that comes with Blender (only needs to be activated). This was an impromptu stream I did the other day, edited and tidied up a bit for posterity. I'm following principles from the excellent CG Cookie tutorial here, a link to it along with written instructions can be found here: https://www.versluis.com/2022/06/creating-fluid-simulations-in-blender/ Enjoy! CHAPTER POINTS =============== 00:00 Project Overview 03:40 Creating the Fluid Domain 09:40 Creating an Inflow 12:00 Creating a Coffee Cup 23:20 Turning the Cup into an Effector 28:20 Animating the Inflow Object 35:10 Increasing the Voxel Resolution 37:10 Camera, Lights and Materials 45:50 Animating the Camera 51:00 Rendering and compositing the animation SUPPORT MY PROJECTS HERE ========================== https://ko-fi.com/wpguru https://patreon.com/versluis https://wpguru.tv/support BUY ANYTHING from DAZ3D and I'll get a cut: ===================================== https://wpguru.tv/daz BUY ANYTHING from Amazon and I'll get 4% (I think) =========================================== Amazon US: https://amzn.to/2HHusxl Amazon Canada: https://amzn.to/2XeaiAS Amazon UK: https://amzn.to/2Wru217 Amazon Germany: https://amzn.to/2WuQfvx #Blender #B3D #Fluids
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